The down-side to this bug is that Healing was considered "negative damage", and as such was still a form of damage, which means you could block that as well! Luckily, this has been fixed for the remakes, leaving only the "block poison running through your veins" part in the game. As such, it's actually possible to block the poison running through a Fighter's veins by holding a shield in front of him. Damage is damage regardless of the source, even in the remakes.In the PSP remake, with the glitch described here, one can turn low-level equips into top-tier equipment, as well as equipping items on classes that shouldn't be able to use them, such as the Barbarian Sword, the strongest weapon in the game equipped on the White Mage.The Pixel Remaster remake finally patched out this exploit. The area is known to Final Fantasy fans as the " Peninsula of Power." It proved so popular that, despite being a glitch, it stayed in all subsequent remakes of the game for years, and inspired similar high-powered monster hideaways in subsequent Final Fantasy installments. The creators accidentally made a four-square peninsula on the world map belong to the wrong monster area, making the enemies there be much more powerful than the ones normally fought at that point in the game.Melee fighters should, naturally, stick to melee attacks. Even though Medusa uses Blizzara, it happens to be her weakness, so have your mages direct that spell at her. Her ability to use magic spells such as Blizzara also makes her an ample threat, as does her ability to silence members of the party (the latter of which can be easily combated by Echo Herbs, three of which you found en route to this battle.) Other than healing, you'll want to direct your attention towards some hardcore attacks. What does that mean, exactly? Well, you'll want to keep an eye on everyone's HP, because Medusa can attack pretty fiercely, and multiple times per round. Info: HP: 3,300 | Gil: 2,600 | Experience: 420įighting Medusa may intimidate you, but she's actually rather easy to defeat if you fight in a wise manner. Proceeding from here into the next area, simply run northward and run right into this area's boss. Just be sure to collect the three treasures en route to the final staircase - Zeus's Wrath, some Flame Mail, and a Salamand Sword. In this final stretch, simply follow the winding, but linear, passageways. Go right at the split to find some Sonic Knuckles, then go leftward and towards, you guessed it, yet another staircase. Go rightward along the bridge in this next area, and then up to a split. Then, head leftward, following the winding path as it leads upwards and to another staircase. A Bomb Fragment and more Echo Herbs can be found in the two treasure chests you'll run headlong into. Then, loop around this next area to yet another staircase leading even higher up the tower. Head left all the way to the wall and northward to find more Echo Herbs, then head up the staircase to your right. You can now access the area to the south, so do so. Face this pathway and press the action button to hit a switch that will lower a wall behind you. After it does, look for a small pathway jutting northward towards the wall. Another game-catalyzed cutscene will take place. Hereafter, go southward along the series of bridges, rightward to grab the Spark Dagger from the treasure chest, then leftward to another staircase. As you proceed, another mysterious voice will talk to the party (this happened once at the beginning already). You'll notice that this is all quite linear, so you should be fine here without getting lost. Here, go southward over the bridge, then bear rightward towards the treasure chest which contains Echo Herbs for your inventory. Then, head southward, westward, and northward to the next staircase. In this next area, immediately cast Toad on everyone in the party again (or use Maiden's Kiss items) to restore all members of the party. While in toad status, doing this will bring you to the next part of the tower. Exit the menu thereafter and proceed rightward. Make sure to cast both spells on party as a group rather than four separate castings. Then use Toad on all four members of the party. Restore the party to normal size (recast Mini on all party members). Make sure the white mage in your party has learned the spell. At this point, a cutscene will automatically take place, alluding to needing to be turned into a toad in order to proceed. In the initial watery area of the tower, head to the left, then south, and then rightward. With the spell in hand, however, things will be much easier. If you came to the Tower of Owen before visiting the Gulgan Gulch and grabbing the Toad spell, you might have been confused.
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